Today, Jay and I had a conversation on worldbuilding that we thought people should be able to get in on. I have edited it slightly.
Ohaeri - Today at 2:45 PM I'm huge on pantsing details, so I just throw myself in story conflicts and make up whatever I want to have happen and then add in worldbuilding to justify it.
So like if I want Azura to have to fiddle with something with her hands i'm like "well she has a teacup, and there's this thing Solandans do when they have a teacup to calm themselves down called a tea ritual and that's what she's doing."
and then tea rituals are a thing.
Allie is kinda the same way, like she thought of a character who is a Solandan assassin, so he wouldn't have time to sit down and have tea. so he does something called the saukin, which is a tea ritual without the tea.
you just build on stuff like that, asking yourself "well, I have this thing in my story that a Solandan would do, why doesn't he do that here?" and go from there.
I can't come up with worldbuilding unless I have a story reason to have the worldbuilding, which is why i write out of order a lot.
Jᴀy A. Rᴀᴍᴀ 💀🐍 - Today at 2:54 PM Ohaeri I do the same thing! Like if I need Ane to be getting dressed, I work in details about what the room is like, and that naturally leads to where the objects came from, and thus trade routes develop, thus there are mercenaries who intercept goods, thus there is a new class of rich merchants taking advantage of the war economy.
I build world details as I need them. I can't just do it out of the blue. I need to have a purpose
So like if I need to have a metaphor, like if I want to compare lights to Christmas lights, I invent a festival that is similar. THus it follows that I need to establish whose festival it is, where it's celebrated, what it means to different groups (I make up a few groups on the spot; some stick throughout the book, some don't), and also how each group celebrates it differently. Also all the pomp and circumstance surrounding the festival - and the holdups - come into play. Also, I take into account the time. If I want tension, I throw in a war, which means that there are straitened circumstances. I mean, I already had a war, so I knew this would affect it.
It then feeds into character conflict.
Ohaeri - Today at 3:01 PM that sounds about right! and there's something that I used to fall into, where I was like "oh this is so silly, I shouldn't be spending so much time on this" or "nobody will care" or "this is something that people will think is stupid." 9/10 times, you will be wrong, so you have to shut out that voice.
I felt like it was silly, but then I get encouragement feedback like OMG I LOVE YOUR WORLDBUILDING
and then another thing I do is I let my muse wander free and come up with ridiculous things that can happen
no matter how out there
like "Ane joins a gang of time travelers!"
and then I reverse engineer how that could actually logically come to pass
thus making it LOOK like the plot drove her to that point
that's how I ended up with the whole Bastard/Dragon Swan thing
Ohaeri - Today at 3:04 PM yeah, you also have to fight thinking that you're wasting time and that nobody will find out. I've found that the worldbuilding does show in really interesting ways, even though you might never have a good reason to show the full extent of it.
tyess: Hello. So... what has happened this year?
Jun 5, 2019 14:03:00 GMT
mim: I wrote smut to amuse myself, but it forgot to become smut. They ended up fighting instead of in bed. Which was a problem when they were fanfic characters on a site too, actually...
Jun 10, 2019 3:52:14 GMT
Jᴀy A. Rᴀᴍᴀ 💀🐍: Well, you know what they say about how fight scenes and the other f word scenes are very similar-- they both involve lots of action. >
Jun 16, 2019 4:57:18 GMT
Corvid: hey gang! just shouting to say HELLO & i hope to produce Content and be more active in this community in the near future
Jul 17, 2019 21:00:21 GMT